Harbor Whispers

Harbor Whispers

Horror 2 7

Sarwater is a fishing town at the map's edge: grey sea, endless drizzle, the foghorn of a lighthouse.

About

Sarwater is a fishing town at the map's edge: grey sea, endless drizzle, the foghorn of a lighthouse. You arrive to settle your great-uncle's estate — a house by the pier and a crate of notebooks filled with one phrase written a hundred ways: 'The tide remembers.' Fishermen vanish in dead calm, the ...

#World#Horror#Lovecraft#Sea#Cult#Modern#Mystery#Occult

Starter Scenes

Harbor Whispers — starter scene 1
melancholiceveningharbor

The inheritance by the pier

“GM: ✦Sarwater greets you with drizzle and the smell of iodine. Your great-uncle's house is the last one on the pier: a sagging roof, shutters nailed shut, and by the porch a crate of notebooks the…”

Harbor Whispers — starter scene 2
waryeveningchapel

The Deep Tide service

“GM: ✦The Church of the Deep Tide is the only freshly painted building in town. Inside it smells of wax and, faintly, of seawater. The pews are full; the choir holds a wordless hymn — one long note…”

Harbor Whispers — starter scene 3
tensenightship deck

Dead calm

“GM: ✦You've talked Otto into sailing out to where the fishermen vanished. Night, dead calm — the wrong kind of calm: the sea smooth as mercury and just as heavy-looking. Otto killed the engine a mile…”

Harbor Whispers — Interaktiv RPG | AI-rollespilleventyr | HoneyChat